[[Permissions; Warforged
Mar. 20th, 2014 05:29 pm![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
Fourthwalling: I'd prefer you ask first. :D
Backtagging: Always good for it.
Threadjacking: Feel free! Within good reason, of course.
Fighting this character: Sure
Injuring/Maiming this character: Open to it according to/depending on the situation.
Killing this character: If such a situation comes up, please contact me first.
Mindreading: Generally all right, but if you're not sure, ask first.
Telepathy: Sure.
Romance: Not a priority, but open to things as they go.
Hugging this character: Depends on the situation, but fairly open to it.
Kissing this character: Depends on the situation, but fairly open to it. He might be very confused.
Flirting with this character: See above. xD
As a Greensworn, Jacques has access to the following abilities (as copy/pasted from here):
Dreamwalking: Greensworn are gifted with the ability to walk in the dreams of all sentient life, granting them visions of the subconscious of other creatures. Skilled Dragonsworn may manipulate the dreamscape of others via their ethereal form, allowing them to cause nightmares or make dreams more pleasant. This ability has varying degrees of success when used on other Dragonsworn and cannot be used while the target is awake. The act of dreamwalking will also shield Dragonsworn from attacks for a short time.
Wild Growth: Greensworn, children of the Emerald Dream, will gain the ability to manipulate plant life around them as well as the ability to force new growth. Is there a large demon charging at you? Quickly root it with the nearest tree root so you can get away! Need a bit of food before heading out to battle? Force the bush beside you to bear its fruit for you. And don't worry about whether or not its safe to eat...you'll already know thanks to this ability!
Dragonbreath: Born of nature's purest form, Greensworn will gain mastery over manipulation of the elements of life, be it to poison victims or to send them to slumber. Green poison clouds or blue slumber mist come at the beck and call of Greensworn and are difficult to cure prior to a 24 hour period.